Mordhauis a medieval multiplayer fighter. As is standard for such games, it sports a plethora of classes for would-be warriors to inhabit. However, it derives those classes from various professions and combatants of medieval Europe. Occupying those archetypes took skill, and that holds true here.
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That’s why players should consider which class is right for them. Some are suited to specific gameplay, and using them in the wrong situation is a surefire way to die. For instance, an archer is wasted in a cramped arena. Alternatively, certain classes may contain items or attributes which give them an advantage over others. To avoid being caught off-guard, fans should be informed about what they’re getting into withMordhauand its characters.
7Brigand
This class is an all-around fighter, balancing the strengths and weaknesses that are more lopsided in other combatants. The Brigand has sturdy armor which is still light enough to maneuver in. In addition,its standard swordis fairly effective as a melee weapon. The class doesn’t excel at anything, but it doesn’t have to.
Rather, it’s the style that any player can find reliable. Most games subsist on typical melee combat, so the Brigand should feel familiar. This makes it easy to pick up and play. Newbies don’t have to worry about a learning curve, and it’s not long before they rack up kills. Such convenient factors lay a foundation for further refinement, be it in the Brigand class itself or some other area.

6Huntsman
The Huntsman is the game’s equivalent to a sniper. As such, its usefulness hinges on whether players are comfortable withthat type of combat. The class features a longbow: a weapon with exceptional range and lethal damage with each bullseye. Unfortunately, these come with a long windup. The longbow has a painfully slow draw speed, which is particularly crippling if enemies get close. Archers can’t draw and line up a shot before being cut down with melee strikes.
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That’s why the Huntsman is better as a support class. That way, players can aid their friends while keeping a safe distance. On top of that, they always have someone to watch their back, lessening the chance that hostiles can close the distance.
5Raider
This is the logical step up from the Brigand. The Raider boasts many of the same qualities, namely those of a balanced fighter prioritizing melee. It’s similarly useful in a wide range of scenarios. The key difference is that the Raidercarries an axe instead of a sword. While unwieldy at first glance, this weapon is arguably better for those versed in its craft. Essential in the axe’s usage is its additional perk.
Specifically, it doubles as a projectile. Throwing these axes gives players a little extra range. Again, it takes practice. Axes aren’t as precise as arrows. Deciding when to toss them in the heat of close-up combat can be tricky. However, switching between ranges soon becomes seamless as Raiders cleave their foes in two.

4Scoundrel
The Scoundrel is basically the game’s version of aRogue class. Its light armor doesn’t offer much shielding, and the fighter can’t compete with others in terms of strength. Thankfully, it’s not meant to.
Instead, it relies on speed and agility. That’s why it wields a rapier: a lighter sword subsisting on swift strikes. It sums up this class in a nutshell.

The Scoundrel is for players confident in their ability to dodge and outflank their attackers. Those abilities ensure they cut their enemies to pieces, and those enemies can’t even touch them. Then again, if a single hit connects with the player, it could be fatal. In that sense, the class carries a huge risk.
3Knight
Here is the zenith of the melee brawler classes. TheKnightexists to plow through whatever obstacle lay ahead. The heavy armor protects against all manner of damage. That even goes for headshots, as the Knight just shrugs them off. These failed offensives then open opponents to a vicious counterattack.
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That comes courtesy of the sword. It has a long-range and packs a ton of damage. The downside is the speed. The combined weight of the blade and armor means the swings are slow. Even so, it’s not as bad as the Protector class. Players eventually get used to it, especially if they have experience with the Brigand. In the end, foes feel like they’re fighting a freight train.
2Footman
The Footman class is unfairly overpowered, and that boils down to two factors. The first is the spear.This is a highly damaging melee tool. It has a longer reach than any sword without the drawback of heavy weight. With it, players can jab their enemies to death from several feet away. Said enemies desperately try to hit back, but to no avail. On the off chance that they do score a swat, though, the Footman has a convenient solution.
The class’s second major advantage is a med pack. Players can heal their own injuries as well as those of their teammates. This perk makes the Footman suited to both solo and group gameplay, and it’s guaranteed to succeed in either situation.

1Engineer
The Engineer requires finesse. For those willing to learnits intricacies, it can become the best class in the game. That’s because it’s primarily for trap gameplay. Usage involves little to no direct assault.
Instead, players dispatch enemies through sabotage. They set traps to trip up normal foes, lay down spikes to stop approaching cavalry units and build fortifications to defend against any retaliation. Obviously, these tools require careful planning and precise timing. Players must know where their opponents will be at a certain point. Those with such foresight will eliminate hostiles before they ever get close.

Mordhauis currently available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

