Summary

If video games are doorways to other worlds, consoles might be considered the transcendent vessels that transport players to them. Every console manufacturer has always understood the importance of opening with a good first impression, setting the stage for an experience, and cultivating a familiar aesthetic through iconic themes and visual queues.

Over time, these console startup warmers became an art form in and of themselves, encapsulating video games in a kind of timeless wrapper and marking them as artifacts of a specific video game epoch. Besides nostalgia, these startups ease players into a meditative state and prepare them to experience realms of infinite possibilities.

Sega Genesis startup

8Genesis

Sega (1989)

A simple ripple of blue (perhaps an allusion to its most famous spiky speedster mascot) in a pure pool of digital white, which basks the living room or bedroom before “SE-GA!” The console announces itself unabashedly without fear, hesitation, or regard for any sleeping family members in the room next door or upstairs.

Known as the “Sega Mega Drive” outside of North America, the Genesis' startup is sharp, no-nonsense, and minimalistic, besides the singing human voices.Voice acting is taken for granted today, but it would have been seen as miraculous or even opulent by the standards of 1989. The Sega logo itself, now heavily anchored in a dulcet imagining of the early 90s in all its bright neon over-saturation, delivers its short, optimistic cheer, then quickly moves aside to make way for gritty, synthesized bops and vibrant, smooth scrolling sprites.

xbox-360-logo

7Xbox 360

Microsoft (2005)

In contrast to Microsoft’s previous somewhat dingy, acid-industrial console startup, the 360 awes its players with a painterly flow of crisp green hues set against creamy white space. The flow condenses into a sphere, then recedes into itself, confidently forming the (then) new futuristic Xbox logo.

It’s clear by the quick, clean animation and upbeat audio icon that Microsoft was aiming at a wider audience beyond the most hardcore gamers. There were a few variations of the animation, but each was designed to convey the manifestation of a new world, a fresh canvas, in which players of all stripes could become immersed.

Dreamcast startup

6Dreamcast

Sega (1999)

The intention behind this console is in its title, and nothing quite drives this home than its dreamy (if only a little sparse) score, penned by the late, great electronic music pioneer, Ryuichi Sakamoto. The player is meant to be cast into a place beyond waking cognition; a cloistered place deep within some sparkling cavern dripping with slow, wet stone and mystery.

The eye is drawn to the spiraling logo, which bolsters the image of a safe but mysterious bunker of dreaming. Although the sound design is spectacular, it falls short of impressing the user with its graphical capabilities,which are highly impressive to this day, even those from its selection of launch day games.

playstation 3 startup

5PlayStation 3

Sony (2007)

Whereas video games may have been seen as attention-snatching, bombastic distraction devices at their inception, the PlayStation 3 aims to affirm their place as expensive, delicate, and worthy of artistic consideration. The rising strings impress a sense of “tuning up” and anticipation for the great show to come, as an orchestra might flex before the curtains rise on a great symphony or opera.

The pastel hues on a misty stream evoke the breaking of fog against a summer sunrise, the early hours beforean exciting road trip or vacation, or the opening night of an art gallery. The PlayStation 3’s startup promises a future of untamed luxury, new beginnings, and a fresh breath of life to its users, newly awakened to a sense of adventure and play.

Sega Master System Mark III Japanese Startup Screen

4The Master System Mark 3 (Japanese Release)

Sega (1985)

The original Mark 3 version (released as the Master System in the West) was not seen outside of Japan, but a repackaged version did make it to North American shores fitted with a slightly downer startup noise. The original, with its funky startup music, is far and away superior. The uplifting, catchy background track native to the Japanese edition slaps hard and can be appreciated even without any childhood nostalgia for the console.

Some console startup enthusiasts may lament thatJapan always gets the good stuff, but the track in its entirety can thankfully be found on YouTube. The startup plays almost like the title screen for a fist-pumping, adrenaline-raising lost-to-time classic. The tune, bopped out over a slow rotation of pixel patchwork colors, might have even given game players pause as to even insert a real game.

playstation startup

3The Original PlayStation

Sony (1994)

As the splitting orange crystal makes way for darkness surrounded by the snaking rainbow “PS” symbol, the chimes of this legendary console’s startup audiovisual logo ring like the astral body of an enlightened monk bumping against the upper echelons of a dark spirit world, then evaporating into a rain of crystal.

The deep, synthesized buzz shakes first-time users with a noise like something out of John Carpinter’s most otherworldly dreams and is likely lodged somewhere in the auditory part of their brain forever after. As one of the best-selling consoles of all time, this sound and symbol were probablya lot of older players' first glimpsesinto the entire medium of video games.

GameCube Logo as it is created during the start-up of a game

2GameCube

Nintendo (2001)

Ever the masters of understanding their audience, Nintendo presents their players with an almost giddy startup. A playful and slightly sticky xylophone jingle layered thick with expensive strings imbues the immediate atmosphere with infectious excitement. The audio, animation, clean black background, and logo ooze polish and quality.

The darkly magical crystal of the eponymous cube is seemingly wet with mischievous purple paint, with which it prints the outline of a hexagon G, a cube, in a reminder that the experiences beyond are shiny and mesmeric, but not fragile, and aremeant to be monkeyed with vigorously, and with gusto.

PS2 Startup

1PlayStation 2

Sony (2000)

The PlayStation 2 startup sequence is truly something else. It’s a trip to an alternate cosmos through the eyes of some celestial tourist diving into a strange landscape made of raw nebula and laser-cut moonstone. At the base of the void stand monoliths (the population and size of which are determined by the player’s memory card fullness and time played) around which four colored spirits dance.

The vision of the drop fades to black and the player is met with a glimpse of white wispy smoke which instantly magnetizes into the “PlayStation 2” logo with a satisfying “vuop” noise. Besides also beingone of the best consoles, its audio design, harmony, (somewhat) interactive visuals, length, and implicit storytelling make the PlayStation 2’s startup the most immersive of all the gateways.