Summary
Secrets in video games area lot of fun to uncover, and some gamers especially love the secrets that are meta and directly reference the development process in some form or another. It’s easy to see why fans passionate about certain video games would love to find out everything they can about how said titles were made and the faces behind the names that appear in the credits.
The cheekiest and most intriguing way most games go about this is by adding a secret room full of actual developers who worked on the title, which is a fun thing to discover and even more engaging to explore. A lot of titles have experimented with the concept ofa developer’s room, and some of these secret rooms have become legendary for all the right reasons.

The Talos Principlecame out of nowhere and wowed players with its unique worldbuilding, excellent puzzle design, and a unique philosophical story about what it means to be human. The puzzles do a great job of helping players become familiar with the core concepts of the game before later levels start throwing out tougher brain teasers that are quite satisfying to complete.
Players who love this title and want to check out all the secrets present in this game may not be aware of the one present in the very first lobby. There’s a fake wall here that players can cross to find a portal thatleads them to the dev room, with the robots here having their heads replaced by the pictures of the developers. It’s a neat addition to the game that many players will love to explore before going back and solving more puzzles.

Lali-ho! is a term thatFinal Fantasy 4that most fans are pretty familiar with, given that every dwarf in the game’s underground section can’t get enough of saying this cheerful phrase. In a way, the jovial nature of the dwarves bleeds into each and every facet of the castle they populate, so it’s easy to see why one of the most cheerful locations in an otherwise dark and foreboding title houses a secret dev room.
This area can be accessed in a hidden passage to the right of the Lali-ho Pub, where a bunch of sprites act as stand-ins for the developers. One interesting thing to note here is that this room was cut from the original Western release of the game because ofan adult magazinethat could be found here, which wouldn’t have passed Nintendo’s strict censorship laws at the time. It was added back in later releases, with the mention of this magazine being whittled down to a naughty innuendo.

There’s no denying that players had their fair share of problems withDeus Ex: Invisible Warthat prevented it from reaching the same heights as its predecessor. Despite its attempts to dumb down the wonderfully complex gameplay of the first game, there are still some highlights inInvisible Warthat make it worth checking out for fans of the debut. This includes a developer room that gamers can access by messing around with the flush in Manderley’s Office.
Players will be teleported to a party in the game with various NPCs who are meant to serve as stand-ins for the developers, along with various data cubes and flaming penguins to add to this room’s odd nature. It’s a pretty neat secret to uncover, although players can only leave this room by reloading an earlier save, which can either elicit mild irritation or rampant frustration depending on how frequently playerssave their game.

The Stanley Parabletakes on the guise of a walking simulator to let players check out an experimental title where their decisions govern the ending they get. A huge part of what makes this game special isthe many endingsthat players can pursue, which are pretty unique and hilariously narrated to make them even more worth checking out. From fun stories to meta-narratives where the Narrator is replaced in some instances, there’s no end to the sheer number of unique scenes present in the game.
One of these endings sends players to a museum where they can witness the development of the game and the many rooms that were added to the experience, making for a rather fascinating look at the thought process that went into creating the title. It’s a fascinating ending, and it’s sure to impress fans who wish to experience everythingThe Stanley Parablehas to offer.

Being one of thebest JRPGs ever made, it’s easy to see why so many gamers loveChrono Triggerto bits. This JRPG set the bar that future games in the genre strove to reach time and time again, with a time-bending narrative and a unique way to tackle the final boss helping this title stand out from most other games in the genre. Depending on the time in the game when players defeat Lavos, they can unlock a wealth of different endings that make sense with the right context.
One of the toughest endings to achieve in the game is the one where players eitherfight and beat Lavosat the start of the game (with only Crono and Marle) or try and beat the tougher version of this boss in Ocean Palace. Doing so transports players to the End of Time, with this area being populated with sprites named after the developers. Suffice it to say, players will have a great time checking out the thoughts of the people who worked on this masterpiece as a reward for completing a tough challenge and beating Lavos in the unlikeliest of instances.