Over the course of the past few years,Super Smash Bros. Ultimate’s roster has grown to not only include representation from Nintendo’s library, but also plenty of other franchises that are a part of gaming history. The characters in its base roster had third-party representatives like Capcom’sStreet Fighter, with the post-launch DLC adding a variety of new characters as well. While full-on playable characters were added through these passes, other games ended up being represented in a variety of other ways, such asthe Mii Fighter Costumes.
There were 11 differentpacks of DLC Mii Fighter Costumes that fans can buy, across the two volumes of DLC Fighter Passes thatSuper Smash Bros. Ultimatereceived. AAA third-party franchises likePersona,Dragon Quest, and evenDoomall ended up being represented in the game as a Mii Costume, many of them modeled after certain playable characters. Indie games were also represented, including Studio MDHR’s run-and-gunnerCuphead, with the creators revealing how this partnership came to be.

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In an interview with Nintendo Everything, Studio MDHR’s director Maja Moldenhauer was asked about a variety of topics, including the game’s upcoming DLCThe Delicious Last Course. She also explained howCupheadended up as a Mii Fighter DLC Costume inSuper Smash Bros. Ultimate, recalling that it was Nintendo that approached the studio for the collaboration. She notes while it was fairly simple, the moment that Nintendo emailed Studio MDHR and asked for a collaboration with them had been a milestone achievement in their careers.
When asked how closely the studio worked with the developers ofSuper Smash Bros. Ultimate, Moldenhauer noted that a lot of the decisions were made on a higher level and that they didn’t directly talk with Masahiro Sakurai or his team when making the costume. She acknowledged that the team simply provided the art assets and reference material to make the Cuphead costume, and left the team to do the job.
WhileSuper Smash Bros. Ultimate’s full-time development finished near the end of 2021,Cuphead’s own upcoming DLC will be released later this month.The Delicious Last Courseconsists of concepts that were left onCuphead’s cutting room floor after the game was released, with the same quality and polish that fans can expect from the base game. In terms ofStudio MDHR’s future post-Cuphead’s DLC, Moldenhauer notes that the studio’s next game will have a similarly striking visual style toCuphead’s rubberhose 2D animation style.