Fans ofDivinity: Original Sin 2will remember the sheer diversity of tactical opportunities in the critically-acclaimedLarian Studiostitle. T he game allows players to break away from conventional RPG stereotypes when it comes to characters. As such, players who love support roles such as a Healer might find their characters doing more than just healing inOriginal Sin 2.

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A Bedroll

In fact, the right build can transform a player’s Healer into a tactical powerhouse that can fit in almost any combat situation. With this in mind, how can players maximize the game’s support offerings for their ideal Healer?

Updated June 26, 2025, by Rhenn Taguiam:For the most part, fans of Dungeons & Dragons can’t wait for Baldur’s Gate 3 to enter early access in 2023, marking yet another step closer to the release of perhaps the most faithful adaptation of D&D 5e mechanics in video game form. However, fans who are looking for the next best thing between now and 2023 might want to check outDivinity: Original Sin 2, another hit RPG from Baldur’s Gate 3 devs Larian Studios. Although not necessarily based on D&D, its Action Point system and diverse character customization can pave the way for incredibly unique builds, such as healers that can stay or break traditional RPG conventions for the character role.

The many item menus in the game

15Get Everyone A Bedroll

Sometimes, the best way for healers to function in a party is to ensure that they only get to heal whenever necessary. Outside combat, healers might feel compelled to start healing their injured companions, but this evidently costs the player valuable time that they could use to explore or prepare for the next battle.

To circumvent this annoyance, players can simply make sureall their characters actually have bedrollsinside their inventory. First found in the Merryweather, these items not only heal their respective owners, but also confer the benefits of the Rested status, which is +1 to Strength, Intelligence, and Finesse.

A Cleric with an armor

14Remember That Items Exist

While it’s true thata lot of Hydrosophist Skillssuch as Healing Tears (Hydrosophist 1, Polymorph 1) and Mass Cleanse Wounds (Hydrosophist 2, Warfare 2) can help healers confer multi-targeted healing for faster recoveries, there’s always the option of using various healing potions and meals to facilitate healing.

Granted, these consumable healing items don’t necessarily give a lot of healing compared to spells that become available after a set number of turns. However, given the time-sensitive nature of combat, sparing a healer’s healing for crucial moments by using consumables can potentially save the party from what would otherwise be deadly situations.

Using the Teleport Skill

13Considering Sub-Tank Builds

It’s a typical trend in other MMOs and RPGs that healers tend to be much weaker due to their focus on building an arsenal of healing abilities. However,the class-independent natureofOriginal Sin 2ensures that any character could theoretically become what they want to be, provided they have enough points in Skill Schools they want to pursue.

Theoretically, this means that healers don’t necessarily have to remain weak throughout the game. Given the chance, healers should put equal investment in Attributes such as Strength and Constitution, allowing them to wear tougher armor and boost their overall Health and Defense.

Using a Healing Spell

12Get Healers A Teleport Skill

Sometimes,the healing-focused builds of healersleave them wide open for opportunistic long-ranged opponents and speedy melee combatants. When left unguarded, a healer can find themselves on the business end of a deadly attack. However, certain mobility Skills could definitely help healers find opportunities to escape combat safely.

Healers who want to be combat casters can invest a bit in Aerotheurge to acquire Teleportation (Aerotheurge 2) or Nether Swap (Aerotheurge 2) to get opponents away or switch positions with them. Polymorph is also an interesting Skill School, with Spread Your Wings (Polymorph 2) letting healers get wings to fly.

Cleric Class - Divinity Original Sin 2 Healer Guide

11Use Powerful Heals Sparingly

As mentioned above, Hydrosophist easily contains some of the best healing abilities in the game. High-level heals such as Arcane Stitch (Hydrosophist 3), Mass Cryotherapy (Hydrosophist 2, Huntsman 2), and Mass Cleanse Wounds (Hydrosophist 2, Warfare 2), can easily turn the tide of battle by completely healing or giving large heals to allies.

However, the high-cost nature of these abilities can quickly deplete a healer’s stash of AP. To avoid these situations, players shoulduse these abilities sparinglyto ensure they only reserve these healing abilities for when the team truly needs them. That way, players are forced to maximize survival opportunities for the party without relying too much on the healer.

Enchanter Class - Divinity Original Sin 2 Healer Guide

10Cleric Remains Straightforward

As the name implies, the Cleric remains the readily-equipped healeramong the Starting Classes. They start with the Hothead talent, which gives them a 10-percent boost to Accuracy and Critical Chance at maximum Vitality.

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Intelligence is a healing essential - Divinity Original Sin 2 Healer Guide

Perhaps more interesting are their starting Skills. Clerics naturally receive Restoration (Hydrosophist 1), allowing them to heal. However, Clerics can also engage in emergency melee combat with its Necromancer starting Skills. They get the damaging Decaying Touch (Necromancer 1) and can steal Vitality from blood surfaces via Blood Sucker (Necromancer 1).

9Enchanter Expands Combat Options

Healers who want to steer clear of the archetypal melee healer can trade Cleric forEnchanter as an efficient Starting Class. At first glance, this class seems more fit for an offensive role with the Far Out Man Talent, which adds 2-meters to their effective Skill range. They also begin with freezing Hail Strike (Hydrosophist 1) as well Electric Discharge (Aerotheurge), which interact with wet surfaces.

Despite its starting offensive nature, first-level Hydrosophist and Aerotheurge immediately open a ton of useful Skills. For instance, Armour of Frost provides additional magic armor, Favourable Wind grants haste, and Blinding Radiance can blind nearby opponents. Hydrosophist also features several healing skills at later levels.

Restoration via Hydrosophist - Divinity Original Sin 2 Healer Guide

8Intelligence Is A Healing Essential

As with all spellcasters, Clerics tap into their Intelligence to boost the potency of their magic. As a stat, each point in Intelligence grants a 5-percent damage boost to Skills. High Intelligence also allows spellcasters to wear better armor.

Intelligence benefits Healers two-fold. Firstly, high Intelligence increases the Vitality granted by their healing spells — obviously great for Healers. Secondly, the innate boost ofIntelligence will increase the base attack of a Spellcaster’s offensive spells. This allows Healers to tap into the more damage-dealing Skills of their chosen Skill Schools.

Hydrosophist Buff - Divinity Original Sin 2 Healer Guide

7Hydrosophist Rules Healing

Whereas the Scoundrel School dominates the melee DPS space,the Hydrosophist Schoolboosts the potency of both restoration spells and Water damage. When the player invests in this skill, each point in Hydrosophist gives a 5-percent boost to Water attacks and restoration from all sources. In turn, Healers can easily rely on the Hydrosophist school for both offensive and defensive Skills.

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Restoration (Hydrosophist 1) remains the go-to healing Skill for Healers inOriginal Sin 2. However, Healers can also offensive Skills such as Hail Strike, Winter Blast (Hydrosophist 2), and Ice Fan (Hydrosophist 2).

6Expand Support With Buffs

Support mains will understand just how valuable buffs can be across the battlefield. InOriginal Sin 2, buffs alongside heals can easily turn the tables in the party’s favor. Healers with Hydrosophist 1can immediately access buffssuch as Armor of Frost (boost Magical Armour), Cryotherapy (targets receive buffs via Frozen surfaces), and Healing Tears (heals everyone within melee range), among others.

More powerful buffs include Cryogenic Stasis (provides invulnerability and heals over time), Healing Ritual (chain healing), and Mass Cleanse Wounds (AOE healing). Arcane Stitch (Hydrosophist 3) is also a great asset. Not only does it remove most debuffs, but also fully restores Magical Armour.