Games likeThe Elder Scrolls 5: SkyrimandMinecrafthave thrived for over a decade thanks in-part to an endless wellspring of community content. Plenty of experiences have been affected by mods and ROM hacking, from replacingResident Evil 2 Remake’s Mr. X with Thomas the Tank Engineto the sea of custom “Kaizo"Super Mario Worldhacks. Dreamside Interactive founder Serge Korolev, who heads development onFrozen Flame, started his journey in the industry with modding over 15 years ago.

Skilled modders have long been a valuable commodity.CD Projekt Red hired modders to work onCyberpunk 2077, for example, and Australian programmer Christian Whitehead became so well-known for hisSonic the Hedgehogprojects that he began working with Sega on ports and titles likeSonic Mania. Korolev said his years working on mods and smaller projects were all preparation for his goal of making PC games. Game Rant spoke to Korolev aboutFrozen Flame’s development and recent widespread exposure.

dreamside interactive serge korolev interview july 2022

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Building Up to Dreamside Interactive

Korolev cut his teeth on freelance modding projects for games likeHalf-LifeandWarcraft 3in the mid-2000s. “Anything that can be modded had our attention,” he said. The developer would then work on publishing games like NCSOFT’sLineage 2in Russia with Innova Distribution, and became “one of the first Unity 3D developers” in 2009 using a modded version of the software to help create browser-based Russian MMOJuggernaut(jugger.ru).

In the 2010s, Korolev focused more on producing and founded two studios: Arigama and Magisterion; startups centered around social and mobile games, respectively. All the while he tried working onindie games, but found “I couldn’t make projects with enough quality alone.” So, Korolev created Dreamside Interactive in 2017 with the intent of inviting other developers into a “more united” front with the resources to create something bigger.

dreamside interactive serge korolev interview july 2022

“I could finally reach my goal of creating PC and console games. It took a long time to get enough experience, and I hope it was worth it.”

It wasn’t easy to assemble the team for Dreamside, Korolev said, as it reached for talent beyond Eastern Europe to “level-up our quality.” While prototyping forFrozen Flamebegan in 2017, Dreamside also spent the first year or so raising money through outsourced work for bigger corporations. Five years on, the studio employs around 30 people according to Korolev, and he saiddevs from companies such as Blizzardhave offered feedback for its ambitious project.

Balancing Genres in Frozen Flame

The initial idea forFrozen Flamewas to create asurvival game akin toRustorARK: Survival Evolved, but with more of a focus on the narrative and lore in its fantasy world of Arcana. During the game’s first year of development, an alpha build for Iron Gate AB’s Norse-themed survival gameValheimreleased, and Korolev said he “can’t hide it, we were really impressed.”

It led to Dreamside reworking the game’s building mechanics, not to “clone"Valheim, but because, “We have respect for players' experience and want to give them quality they expect with more features.” Compared toValheim, he believesFrozen Flamehas more freedom to build on any surface thanks to mechanics like magic-based floating platforms, but not as much of a physics system. Ultimately, Dreamside found its balance by focusing more on exploration than RPG or survival elements, all while incorporating narrative and environmental storytelling beats from RPGs likeThe Legend of Zelda(as well asBreath of the Wild’s cooking).

Frozen Flamehas gone through many iterations over three-and-a-half years, starting with little more than a purple-hued valley of ice where everything was deadly. Balance is tricky for a game that blends genres, as Korolev is cognizant that audiences will come from experiences as disparate asWorld of Warcraft,Genshin Impact,Valheim, or evenDark Souls- Arcana’s Flames are collected likesouls in the FromSoft series, allowing players to embrace a flexible class system. The titular Frozen Flames are sealed energy that can be used to power up one’s resources.

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As far as visuals are concerned, Korolev said the game changed graphical style early on since its first attempt “wasn’t creating high expectations from players.“THQ’sDarksidersfranchisebecame its main inspiration, which apparently led to comparisons with Epic Games' battle royaleFortniteand Phoenix Labs' free-to-play action-RPGDauntless. Korolev welcomes the comparisons, feeling there aren’t many titles inFrozen Flame’s genre that look the same way.

Frozen Flame’s Growing Public Spotlight

ThoughFrozen Flamehas spent years evolving, streams and videos began showing off the project as early as 2018, and it has won recognitions such asUnreal Engine’s “Innovative Use of the Tech” award in 2019. Some comments from playtests at conventions expressed the game was too hard; others wanted more of a challenge in the survival elements, as Dreamside focuses more on building bases to weather the night and prepare for combat than on “hardcore” aspects like managing meters and hunger.

Regardless of the varying feedback, Korolev said he’s happy to get all of it soFrozen Flamecan grow its community.

“Our first target was to understand what people like or expect. Even now, we continue to use that feedback to move forward.”

In fact, Korolev feels the past response toFrozen Flamepales in comparison to its reception at the 2022 PC Gaming Show - possible thanks to Dreamside Interactive picking up Ravenage Games as a publisher. Between its appearance there and a successfuldemo release as part of Steam Next Fest, the survival-RPG received attention and feedback from all over the world. One Twitch stream by Ben “CohhCarnage” Cassell stood out to Korolev for how “cute” it was to see him play with his son.

A lot of feedback from Steam Next Fest was constructive, talking about issues like poor optimization (which Korolev said came from code broken prior to release), combat fluidity, and a lack of elements like bosses. Dreamside is working on fixing up as much of the experience as it can prior to a more robust Early Access release this fall, as Korolev would rather approach itsEarly Access likeRaft- putting out a complete, polished game and adding on, rather than releasing the experience mid-production.

Among planned changes are giving players more way to embody their preferred classes, as well as expand thecharacter customization and armor varietyto allow “players to present themselves.” Korolev also hopes to pay forward his time as a modder with elements like custom servers, or even full modding support once the game is in a good shape; alongside new modes like creative focused around building. “I think modding is a great thing, even today it has a lot of potential.”

Frozen Flameis currently in development for PC, with a Steam Early Access launch expected in fall 2022.

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