Every mission inReady or Notis a life-and-death situation for everyone involved. Every door can lead to loss of life, whether it’s on SWAT’s side, the suspects, or innocent civilians. Perfect execution is mandatory to prevent this, and when every objective is accomplished, it’s time to pack things up and go home.
However, not every mission goes smoothly, and sometimes, retreating is the best course of action. This may not have muchvalue when playing co-op, but those inReady or Not’ssingleplayer Commander mode need to know how to end a mission even when there are still things to be done.

How to End a Mission in Ready or Not
After completing all primary objectives in a mission,a vote prompt to end the missionwill appear in the upper-left corner of the screen.Press Y to vote Yes, but only after making sure that all secondary objectives have been completed. If you’re playing solo, the game will automatically send you to the score screen even if you don’t press Y as long as you complete every objective, restrain every civilian and suspect, and bagevery piece of evidence there is.
Collecting evidence, arresting NPCs, and finishing all secondary objectives will increase the squad’s letter grade at the end of the mission. Scoring a B, A, or S rank on certain missions will unlock cosmetics like new armor vests, BDUs, watches, and tattoos. If your goal is to simply unlock new levels, then any grade will do as long as it is not an F.

When playingReady or Notsolo in Commander mode, you canend the game earlywithout completing all objectives byreturning to your spawn point. This will cause an exfil prompt to appear, giving you the option to leave the map. This is important because quitting out of the game via the menu screen willincrease the stress levelsof your officers, potentially making them quit the force entirely. Upon reaching the spawn point, press and hold F to leave with all surviving squadmates.
Experienced officers have unique traits that make them more effective at certain things. Some might bebetter at getting NPCs to surrender, while others can break doors down with just one kick instead of several. There are also officer traits that give squad-wise boosts to health and accuracy as well as effects that reduce overall stress gain, increase the morale damage dealt to suspects, and more.