Although its release is fairly recent,Loop Herois already picking up success. A new take on the rogue-like genre,Loop Herois a breakout success on Steamand will likely grow more popular in the immediate future.

With simplistic graphics and auto-battling gameplay,Loop Herolooks simplistic for the most part. However, there are several levels of knowledge to pick up in terms of resource management, tile placement, and item combinations. Players are introduced to this through The Warrior, the very first character class available at the game’s start. Here’s a guide to making the most out of the Warrior’s simple, but effective, playstyle.

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Sturdy & Simple

The Warrior is not so much defined by unique mechanics as by the lack of many unique mechanics. While the other character classes inLoop Herohave specialized tactics necessary to make the most of them, the Warrior can be piloted without worrying to much about these. As such, knowingbasic tips and tricks forLoop Herois all anyone needs to make the Warrior effective, but not the level of effectiveness necessary to fully beatLoop Hero.

Stay Healthy

Without fantastic evasion options like the Rogue or an army of minions to absorb hits like the Necromancer, the Warrior needs to be sturdy. High Defense is even more important on the Warrior than other classes.Using potionscan help with this, so keep such consumables handy, and regeneration is also useful in this respect. It is frequently more useful than vampirism in fact, since the Warrior is usually better at taking damage than dealing it.

Also helpful in this regard are certain tiles and tile combinations. Laying down many mountains can help keep max health high, so long as the resulting Goblin Camps can be safely neutralized.Making a mountain peakis even better, especially since harpies are easier to deal with than the goblins.

Picking the Right Perks

Certain perks are exclusive to the Warrior, and choosing the right ones can really make or break a run. As mentioned above, potions are useful, but Strong Aftertaste, which uses them to increase attack damage, is really only useful if taken early on. Far better is the Article of Protection, which grants a shield equal to 65% of the Warrior’s health. Again, this is not the same asplaying the Necromancerwho has minions to fall back on, so the Warrior player must be a tank all on their own.