Although she may lend her name to the iconic franchise,The Legend of Zeldararely– if ever– centers itself on Princess Zelda as a character. With this in mind, it should come as no coincidence that the first game was subtitledThe Hyrule Fantasywhen it was released in Japan. Zelda is an important piece ofZelda’s DNA, make no mistake, but this isn’t her series.

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All the same, whileThe Legend of Zeldamight not actually star Princess Zelda, her many incarnations are always treated with great respect and often stand out as the franchise’s most interesting characters. Link may be the only true stapleZeldahas, but Princess Zelda has a presence that can’t be ignored.

10The First Zelda (Hyrule Fantasy)

Princess Zelda is the archetypical video game princess (sorry, Peach,) and it’s only fitting she play the damsel in distress role fairly straight in hers and Link’s first outing. This Zelda notably isn’t the Zelda seen inThe Adventure of Link, but both women look more or less identical.

Interestingly, while the first Zelda is often depicted in a pink or red dress, she actually has three different dresses inThe Legend of Zelda. If Link has the Red Ring equipped, her dress will be red. If he has the Blue Ring equipped, her dress will be sky blue, and if Link fails to find either ring, her dress will actually be green.

Zelda NES

Zelda IIis one of the most controversial titles in the franchise, but it isn’t a bad game by any means.Adventure of Linkis incredibly hard and does abide by some player unfriendly design philosophy, but the core combat is arguably the best on the NES and the dungeon design strikes a decent balance between exploration & pure mayhem.

Zelda herself is even less of a character than in the first game, but her presence is far more potent. Link’s end goal involves him awakening a sleeping Zelda– thefirstZelda, in fact. Curse by her the Prince of Hyrule, her very brother, Princess Zelda fell into a deep slumber. All Zeldas henceforth were named in her honor.

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Link’s Awakeninghas one of the best stories in anyZeldagame, juggling existential themes with a tact & nuance typically reserved for literature. The core conceit sees Link entering the dream of the Wind Fish, albeit with his subconscious influencing Koholint Island in unique ways. Notbaly, Link’s self doubts partially manifest into the Nightmares.

Marin herself seems to be a creation from Link’s subconscious as well. He not only immediately mistakes her for Princess Zelda herself, butOracle of AgesandOracle of Seasonsreuse Marin’s sprite for Zelda (albeit with some changes.) Considering theOraclegames were developed as prequels toLink’s Awakening, it’s fair to say Marin is meant to represent Link’s perception of Zelda.

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7Zelda Is Too Smart For Her Own Good (Ocarina Of Time)

Ocarina of Time’s Princess Zelda is an incredibly perceptive character, albeit one driven by visions. Seeing Link in a prophecy, Zelda concots a grand scheme to stop Ganondorf before he can lead his inevitable coup against Hyrule. Where the King of Hyrule sees a new ally, Zelda immediately recognizes the threat Ganondorf brings.

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But she’s too smart for her own good, and her plan is her undoing. Upon seeing that Link has the Kokiri Spiritual Stone, she sends him off to covertly gather the remaining two so he can use the Master Sword to defeat Ganondorf. This ends up being their undoing as Link falls into a seven year coma. Had Zelda simply shown her father the Spiritual Stone, he likely would have believed her & Link.

6Sheik Accidentally Reveals Their Identity Right Away (Ocarina Of Time)

Sheik is a lot like Darth Vader, in that their identities are more or less common knowledge. Where Sheik being Princess Zelda was once a grand twist, it’s since become one ofOcarina of Time’s most well known story beats– in large part due to Sheik’s inclusion in theSuper Smash Bros.franchise.

It’s worth pointing out that Sheik accidentally outs themselves as soon as they meet Link. Sheik doesn’t just refer to Link as “Hero of Time,” but his actual name.Ocarina of Timemakes it clear that a prophecy exists surrounding the Hero of Time, but there’s no logical way Sheik would know Link’s name, especially since Link & Zelda’s plan was a secret.

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There’s some debate regarding where theOraclegames fall in the timeline despite the fact Capcom clearly developed them as direct prequels toLink’s Awakening. Nintendo’s official timeline for the series has juggled the placement of the duology, positing that theOraclegames take place with a different Link.

This is likely to fix a plot hole within the original script. Even though theOraclegames were developed as prequels toLink’s Awakening(and therefore sequels toA Link to the Past,) Zelda does not recognize Link at the end of the game when they would have met inALttP.

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4Tetra, The First Zelda To Fight Back (The Wind Waker)

Although Zelda disguises herself as the admittedly very cool Sheik inOcarina of Time, Sheik doesn’t do much other than get whipped around by an invisible Bongo-Bongo and teach Link assorted songs. Which is helpful granted, but Sheik isn’t a character focused on combat (although concept art suggests they were originally meant to fight alongside Link.)

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Notably, Sheik’s lack of action results in Tetra being the first Zelda to fight alongside Link. During the final battle, she actually wields the Light Arrows and actively shoots Ganondorf while Link swordfights him. Link even has to set up his shield to play off Zelda’s arrow, making the finale a genuine team effort for once.

3Zelda’s Fight Is A Direct Homage To Ganondorf (Twilight Princess)

Princess Zelda has been absent fromZeldagames before, butTwilight Princesswas the first time where she was part of the main cast and very explicitly a supporting character. With Midna fulfilling the role Zelda usually plays, Hyrule’s crown princess took on a larger than life presence that drove Midna’s arc rather than having an arc of her own.

All the same, Zelda maintains an interesting role inTwilight Princess. Where Link fought alongside his Zelda inThe Wind Waker, he fights Zelda inTwilight Princess. Zelda’s boss fight is the first in a series of four fights that cap offTwilight Princess, and mechanically it’s a direct homage to Link’s tennis match with Ganondorf at the end ofOcarina of Time.

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Even thoughA Link Between Worldslifts heavily fromA Link to the Past– to the point where the game was calledTriforce of the Gods 2in Japan– it’s important to recognize thatA Link Between Worldsis not a remake. Playing one is not analogous to playing the other, andA Link Between Worldsmakes some very unique mechanical & narrative contributions to the franchise.

In typical 2DZeldafashion, Princess Zelda is out of action for most ofALBW, but unlike herALttPcounterpart, she’s far more characterized. It’s revealed through ancillary dialogue that this Zelda is a romantic, often staring at the loving painting of Link & Zelda in Hyrule Castle. It makesALBW’s final image (Princess Zelda and this game’s Link staring at the painting) all the sweeter.

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With the notable exception ofSkyward SwordandBreath of the Wild, Princess Zelda is always taller than Link. Concept art for the series has typically depicted her as the taller of the two, and she notably stands a head taller than Link as adults inOcarina of Timeand inTwilight Princess. Tetra is also taller thanThe Wind Waker’s Link (though that may be her hair.)

Beginning withSkyward Sword, Link was made noticeably taller than Zelda. This is a fixture that was kept over inBreath of the Wild, along with Link now being right handed. While it’s not a huge detail, it is a shame more recent entries have done away with some of Link’s quirkier qualities.

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