The last update before the 1.0 release ofThe Planet Crafterwas “Procedural Wrecks.” With this update, players get access to a portal generator that lets them explore distant corners of the planet and explore the many shipwrecks that cover its surface.
This means you now get infinite access to all the resources that you normally run out of once you explore all the wrecks in the main area: microchips, Terra Token chips,tree seeds, and more. You can even find special resources that you won’t find anywhere on the regular map. However, the first step to accessing these wrecks inThe Planet Crafteris to build a portal generator. Here’s how to do it.

How to Unlock and Build the Portal Generator
The first requirement for building a Portal Generator is to achieve250 GTi,or Terraformation Index. That value means that the Portal Generator unlocks about one-third of the way betweenthe Fish and Amphibian stages of terraformation. Next, you’ll need the following materials:
By this stage of the game, the only item that may give you trouble is theEnergy Multiplier Fuse.Both the Fusion Energy Celland Pulsar Quartz recipes unlock earlier. Energy Multiplier Fuses, though, are very rare, and you might not find any of them even if you explore all the hidden rooms in all the nearby wrecks.

This means you’ll need to buy them from the Space Trader, and they cost 6,000 Terra Tokens each. Be sure to set some tokens aside for them, because you’ll more than make up the amount you’ll spend as you explore distant wrecks. If you don’t, you may have tobuild a big drone-automated outpostto get the Terra Tokens you need to buy them. You can also sell most fuse types to get the tokens, which you can afford since you will be finding more fuses in the procedural wrecks.
How to Use the Portal Generator
Once you have a Portal Generator up and running, you’re able to interact with the screen next to the portal to bring up the"Long Range Wrecks Detector"interface. Each location has an ID number (the procedural seed), a list of materials required, a Rarity rating, and a Difficulty rating.
The materials required are always various types of quartz:Pulsar, Solar, Quasar, Magnetar, andBlazar. You can find them in the Rainbow Caves to the north (assuming the ice has melted), or in crates opened after reaching the Fish stage. The amount and rarity of the quartz needed depends on the target location’s Rarity and Difficulty. Low-Rarity locations only need Pulsar Quartz, so you can always visit one of them to look for the other types of quartz.

Rarityrefers to the quality of the items you’ll find in the wrecks. A higher number means you’ll find better items, like expensive fuses, unique seeds and eggs, and Solar Quartz.Difficultyrefers to how complex the wreck interiors will be. Higher numbers mean the wrecks will be bigger and thus harder to navigate. Bigger wrecks don’t always contain more items than smaller wrecks, sothe best locations have high Rarity and low Difficulty.
The Wrecks Detector only shows three locations at a time. If you don’t like any of the ones you see, press the “Scan for distant wrecks” button. There’s no penalty and no limit to how many times you can hit the button, so keep going until you find a location you like.

How to Find Access Cards and Open Locked Rooms
Each wreck contains a locked door, and behind the door you’ll find a set of safes with a load of good items inside.While you need Fusion Energy Cells to open these doorsin the main map, for procedural wrecks you’ll need to gather one, two, or threeAccess Cards.
