Summary
World of Warcraft, with its twenty years of content, can seem like an impenetrable fortress to any new player. It’s only natural for one to hesitate, feeling as though they’d be far too late to the party. But there is no better time to consider creating a character for the game, as sailing through the tedious and right into the fun is a priority for the next expansion, The War Within.
This expansion, coming in late 2024, followsWorld of Warcraft: Dragonflightby continuing its legacy of pruning the game’s more unwelcoming aspects. With the addition of each new patch, earning the levels and gear required to jump right into end-game content is the easiest it’s ever been. The options for which content to focus on have been broadened as well, from dungeons and raids to quests and exploration, it’s always up to the player to choose their favorites.

All Beginner-Friendly Changes Made to World of Warcraft
The Dawn of a New Era For Solo World of Warcraft Players
Amajor aspect ofWorld of Warcrafthas always been its community. Like many MMOs, there’s a lot of exciting and momentous content that lies beyond the reach of solo play. While this has long been considered a necessary aspect of the genre, it does limit the fun for those who prefer to go at it alone. A variety of reasons, from PC performance to social anxiety, means there are many who either can’t or won’t join an organized group with a voice chat to take down the game’s fiercest bosses.
Follower Dungeons Are Already Here
In Dragonflight, Follower Dungeons were added to the game, allowing players to participate in the expansion’s dungeons on normal difficulty with a group of automated NPCs acting as the other needed roles. This was so that solo players could still experience all the content, and leveling players didn’t have to wait to queue for a group. This isn’t yet available for raids, but inThe War Within, solo playerscan participate in more end-game content.
The War Within’s Story Mode Raids
The firstraid of The War Within, Nerub-ar Palace, will feature a new difficulty called Story Mode, in which the final boss, Queen Ansurek, can be defeated in a simplified solo encounter. This will become available alongside the Raid Finder difficulty and will allow non-raiders to experience the climax of the story surrounding the Nerubians of Azj-Kahet. The priority naturally lies with the final boss, upon which the main lore usually revolves, but Story Mode will likely be extended in the future, and will most certainly apply to the last boss of all raids going forward.
At the very least, solo players can finally complete anexpansion’s campaign like Dragonflightwithout ever having to rely on other players, and this makes for a remarkable shift in gameplay. This gives new players time to breathe and get the hang of their abilities before feeling overwhelmed by players who want to race through content and compete with the best.World of Warcraftis rapidly becoming an option for solo gamers to sink their teeth into, making it more accessible to countless new players.

World of Warcraft: Dragonflight
WHERE TO PLAY
World of Warcraft: Dragonflight was developed by Blizzard Entertainment and is the ninth expansion pack for the iconic massively multiplayer online role-playing game World of Warcraft.Dragonflight features an overhauled user interface, raises the level cap to 70, and introduces a new race and class.